struct Framebuffer {
gl: Rc<dyn Gl>,
framebuffer_id: GLuint,
renderbuffer_id: GLuint,
texture_id: GLuint,
}
Fields§
§gl: Rc<dyn Gl>
§framebuffer_id: GLuint
§renderbuffer_id: GLuint
§texture_id: GLuint
Implementations§
Source§impl Framebuffer
impl Framebuffer
Source§impl Framebuffer
impl Framebuffer
fn new(gl: Rc<dyn Gl>, size: PhysicalSize<u32>) -> Self
fn read_to_image(&self, source_rectangle: DeviceIntRect) -> Option<RgbaImage>
fn read_framebuffer_to_image( gl: &Rc<dyn Gl>, framebuffer_id: u32, source_rectangle: DeviceIntRect, ) -> Option<RgbaImage>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Framebuffer
impl !RefUnwindSafe for Framebuffer
impl !Send for Framebuffer
impl !Sync for Framebuffer
impl Unpin for Framebuffer
impl !UnwindSafe for Framebuffer
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Converts self
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